Could have been better
- Too long. After a while it started to get a tad boring.
- Having the shadow man show up randomly was a terrible choice. In the beginning he was kinda scary, then he just became a nuisance, not scary at all.
- This idiotic system of take/use/see. I don't understand why you people do it. When I click on a damned door, I want to open it. When I see a key on the floor I want to take it. When I see a painting on the wall I want to look at it. Constantly having to switch between different actions was a humongous pain in the ass.
That being said, the overall ambience, the story and the very occasional somewhat interesting puzzles (the whole going into the past to change the future was pretty neat) were enough to keep me playing to the end, but it could have been way, way better.